Redbull Online Game

I led the strategy and launch of Red Bull Japan’s new web-based game for mobile and desktop to support the Red Bull 400, the brand’s real-world event in Sapporo. With the goal to attract younger Japanese Redbull fans through gaming, the engaging game simulates the actual Red Bull-sponsored running race up an Olympic ski jump in Sapporo, Japan. Players needed to complete the game course within 40 seconds to be able to enter sweepstakes to win a chance to go to Austria for the Red Bull 400 in that country.

Problem

Use online gaming to effectively connect young Japanese with the Red Bull brand.

Solution

I launched Red Bull Japan’s mobile game simulating the Red Bull 400 race Sapporo.

The Team

Lance Shields - Design Director
Matt Bennett - Creative Director
Hernan Valencia - Illustrator
John Smith - Animator and Engineer

My Role

Design Direction
Design Strategy
Cross-functional Team Leadership
Executive Alignment

Stylized gameplay engages fans

Important to the success of the game was both the stylized illustration to capture the brand and the custom-built game engine that reacts to the steepness and difficulty of the course. And of course, players can get power-ups by grabbing flying Red Bull cans that appear along the incline. This branded game is a key approach to connecting with younger fans in Japan.

Outcomes

  • Increased fan engagement: Connected the Red Bull 400 event with younger audiences through an interactive gaming experience.

  • Immersive gameplay: Simulated the steep, challenging ski jump course with a custom-built game engine.

  • Brand alignment: Featured stylized illustrations and power-ups to reinforce Red Bull’s dynamic brand identity.

  • Sweepstakes participation: Incentivized players with a chance to compete in Austria’s Red Bull 400 race.

  • Cross-platform reach: Launched for both mobile and desktop, maximizing accessibility and user engagement.

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